Sound design has a
number of aspects that you can explore. While working on the soundscape, we had
a number of directions we could head with the plethora of sound files
available. Before attempting any editing, we discussed our given theme and came
up with a storyline for our 2 minute soundscape. Perhaps this wasn’t as free-form
as other projects produced, it was definitely experimental to combine the
sounds to produce the outcome we finished.
Using a sound of running water and applying a light filter
before looping it seamlessly, I was able to reproduce the sound of rain. This,
combined with repeating the clock tower with a crow ambience gave a dreary night
scene. The heavy breathing in conjunction with the hard footsteps paints the picture of either an out-of-luck
individual or someone sinisterly creeping through the night. Once the door was
opened, used by a creaking sound effect from a box being opened, the rain is
muffled to give the illusion that the character is inside a building. The footsteps
also change, indicating the surface underneath their feet is different. His
phone rings, which he ignores, continuing to be melancholy in his isolation.
Going into the second minute of the file, it becomes a
little bit more lighthearted, with the sounds of chirping birds and the world
waking up around him. The running sink was a different water sound than the one
used for the rain, to separate the two noises to the listener. This time, when
the phone rings, he answers it, and talks to his mom, showing that his mother
is always there for him. Overall, the sound project showed me how layering
sounds can make a variety of outcomes. Seeing all the projects produced by the
class using the same effects really demonstrated this.